<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Building_2.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="5" filename="textures/Budynek_mask.dds"/>
    <File fileId="1" filename="textures/PGR2_diffuse.dds"/>
    <File fileId="10" filename="textures/PGR2_height.dds"/>
    <File fileId="2" filename="textures/PGR2_normal.dds"/>
    <File fileId="3" filename="textures/PGR2_specular.dds"/>
    <File fileId="22" filename="textures/PGR3_diffuse.dds"/>
    <File fileId="25" filename="textures/PGR3_height.dds"/>
    <File fileId="23" filename="textures/PGR3_normal.dds"/>
    <File fileId="24" filename="textures/PGR3_specular.dds"/>
    <File fileId="11" filename="textures/PGR5_diffuse.dds"/>
    <File fileId="12" filename="textures/PGR5_normal.dds"/>
    <File fileId="15" filename="textures/PGR_diffuse.dds"/>
    <File fileId="18" filename="textures/PGR_height.dds"/>
    <File fileId="16" filename="textures/PGR_normal.dds"/>
    <File fileId="17" filename="textures/PGR_specular.dds"/>
    <File fileId="19" filename="$data/maps/textures/shared/industrialWindows_diffuse.dds"/>
    <File fileId="20" filename="$data/maps/textures/shared/industrialWindows_normal.dds"/>
    <File fileId="21" filename="$data/maps/textures/shared/industrialWindows_specular.dds"/>
    <File fileId="26" filename="$data/maps/textures/shared/snow_diffuse.dds"/>
    <File fileId="27" filename="$data/maps/textures/shared/snow_normal.dds"/>
    <File fileId="8" filename="$data/maps/textures/shared/snow_specular.png"/>
    <File fileId="4" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="28" filename="$data/shaders/snowHeapShader.xml"/>
  </Files>


  <Materials>
    <Material name="Coli_mat" materialId="5" diffuseColor="0.203922 0.8 0.0313726 1" specularColor="0.494118 1 0">
    </Material>
    <Material name="PGR2_mat" materialId="6" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="mMaskMap" fileId="5"/>
      <Custommap name="mParallaxMap" fileId="10"/>
    </Material>
    <Material name="PGR3_mat" materialId="7" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="22"/>
      <Normalmap fileId="23"/>
      <Glossmap fileId="24"/>
      <Custommap name="mMaskMap" fileId="5"/>
      <Custommap name="mParallaxMap" fileId="25"/>
    </Material>
    <Material name="PGR5_mat" materialId="8" specularColor="0.494118 1 0" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Custommap name="mMaskMap" fileId="5"/>
    </Material>
    <Material name="PGR_mat" materialId="9" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="15"/>
      <Normalmap fileId="16" bumpDepth="0.5"/>
      <Glossmap fileId="17"/>
      <Custommap name="mMaskMap" fileId="5"/>
      <Custommap name="mParallaxMap" fileId="18"/>
    </Material>
    <Material name="Snow1" materialId="10" customShaderId="28">
      <Texture fileId="26"/>
      <Normalmap fileId="27"/>
      <Glossmap fileId="8"/>
    </Material>
    <Material name="Szybki" materialId="11" customShaderId="4">
      <Texture fileId="19"/>
      <Normalmap fileId="20"/>
      <Glossmap fileId="21"/>
      <Custommap name="mMaskMap" fileId="5"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="12" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="Building_2.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="Budynek" clipDistance="500" nodeId="19">
      <TransformGroup name="visuals" clipDistance="500" nodeId="20">
        <Shape name="Budynek" shapeId="1" clipDistance="500" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="6,8,9,11,7"/>
      </TransformGroup>
      <TransformGroup name="winter" nodeId="22">
        <Shape name="Snow" translation="0.0129948 2.54147 -0.571268" shapeId="2" clipDistance="500" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="10"/>
      </TransformGroup>
      <TransformGroup name="clearAreas" nodeId="24">
        <TransformGroup name="clearArea1Start" translation="-4 0 -4" nodeId="25">
          <TransformGroup name="clearArea1Width" translation="0 0 7" nodeId="26"/>
          <TransformGroup name="clearArea1Height" translation="8 0 1.66533e-16" nodeId="27"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="levelAreas" nodeId="28">
        <TransformGroup name="levelArea1Start" translation="-4 0 -4" nodeId="29">
          <TransformGroup name="levelArea1Width" translation="0 0 7" nodeId="30"/>
          <TransformGroup name="levelArea1Height" translation="8 0 1.11022e-16" nodeId="31"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="testAreas" nodeId="32">
        <TransformGroup name="testArea1Start" translation="-3.6 0 -3.7" nodeId="33">
          <TransformGroup name="testArea1End" translation="7.2 2.5 6.2" nodeId="34"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="indoorAreas" nodeId="35">
        <TransformGroup name="indoorArea1Start" translation="-3.5 0 -3.7" nodeId="36">
          <TransformGroup name="indoorArea1Width" translation="0 0 6.2" nodeId="37"/>
          <TransformGroup name="indoorArea1Height" translation="7 0 0" nodeId="38"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="tipOcclusionUpdateAreas" nodeId="39">
        <TransformGroup name="tipOcclusionUpdateArea1Start" translation="-4 0 -4" nodeId="40">
          <TransformGroup name="tipOcclusionUpdateArea1End" translation="8 0 6.5" nodeId="41"/>
        </TransformGroup>
      </TransformGroup>
      <Shape name="tipCol" translation="0 0.16925 -0.679692" shapeId="3" static="true" collisionFilterGroup="0x8" collisionFilterMask="0x1" clipDistance="100" nodeId="42" castsShadows="true" receiveShadows="true" nonRenderable="true" distanceBlending="false" materialIds="12"/>
      <Shape name="occluderMesh" shapeId="4" clipDistance="500" nodeId="43" castsShadows="true" receiveShadows="true" nonRenderable="true" occluder="true" materialIds="5"/>
      <Shape name="collision" shapeId="5" static="true" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" clipDistance="100" nodeId="44" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5"/>
    </TransformGroup>
  </Scene>

</i3D>
